without worrying about giving them up to the enemy
and Merchants either add new cards to your hand or help you purchase a relic
Scotland Yard is at their wit’s end
The winner can then build their skyscrapers on that lot or declare a building stop
as the first playable Combiner
John Company Second Edition Cooperative without worrying about giving themFrom the designer of Root! Promise and cajole your way to the top whilst running the East India Company. 1 6 Players 90 240 Mins Ages 13+ Features: Bribery, Dice Rolling, Negotiation, Push Your Luck, Simulation, Voting, Worker Placement Theme: Economic, Educational, Negotiation, Political Description: In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in